This is a personal project that I tackled in order to become more familiar and strengthen my skills
in mobile application design. The project breif was described to me as such:
"My name is Jenny I am a retired Olympic marathon runner and ever since I quit my professional running
career, I have been looking for other ways of using my experience to help other stay active and healthy. I am
wanting to develop a relatively simple app, as its main functionality being able to track your steps. The app
will be free and available for both IOS and Android." As an active person myself, I was drawn to the
challenge of solving this design problem and creating a tool to help others stay healthy.



Although I am not a runner, I have many friends who run for sport, casually, or train for marathons.
I talked with these individuals to understand their experiences, but I focused primarily on those who are
new to running. To better inform my design process, I created user personas and a journey map to organize
my research and apply it effectively to the app's design.












The main challenge I faced was designing an application that met the client's desire for simplicity. While many other apps
include step-tracking as part of a more complex interface, the client’s vision was focused on a pedometer with some additional functionality.
After several iterations and three rounds of low-fidelity wireframes, I was able to arrive at a design that satisfied the simplicity goal.








Following the wireframe iterations, I created high-fidelity wireframes for both iOS and Android platforms, which are showcased above.
The process of keeping the app simple while ensuring its effectiveness was both challenging and rewarding.